# Saryaa Dreams Turgutreis — interactive concept

## What this is
A real-time Three.js architectural concept based on four supplied architectural PDFs. It is a genuinely navigable 3D scene, not a 360 photograph. It is not a photorealistic render, measured BIM model, construction document or a verified digital twin. Materials and furnishings are proposed design, not approved project specifications.

## Source reconstruction
- General plan: 14 villas A–N, 13 Type 1 and villa B Type 2; parcel 14,649.21 m².
- 269.84 m² gross per villa: 117.43 m² upper floor + 152.41 m² basement. Listed net rooms total 171.20 m². Gross is not usable area.
- Main bar 19.90 m long and approximately 5.30 m deep; north entrance projection; projecting downhill lower wing.
- Upper finished floor+0.15, basement−3.00, roof+3.50, parapet+4.10 in local plan levels.
- Villa heights follow labelled absolute elevations, using datum 190 m. Main-floor difference across site is 33.65 m.
- FOUR pools only: A,H,J,K,41.40 m² each. Ten remaining rectangles are underground rainwater storage, not pools.
- 28 parking bays are represented. Their detailed grading and car turning envelopes are not engineered.
- Site centers, rotation, boundary and roads traced approximately from PDF. Not survey coordinates. Terrain is interpolated and locally terraced, not a contour-exact TIN.
- Facades preserve the intended stone character, flat roofs and broad downslope glazing. Window/door detailing and partition positions are approximate; typeB entry is north-facing versus east-facing Type 1.
- One furnished showroom: villa A. Other villas have exterior architecture and room volumes, not full furnishing.
- Basement service/shelter areas are retained conceptually. Kitchen/bath/shelter relationships and stairs require DWG/IFC reconciliation before construction use.

## Design direction
Contemporary Bodrum luxury with pale natural stone, warm plaster, restrained bronze frames, timber, cream upholstery and warm lighting. Inspiration: Autoban Bodrum House 2025, which uses a restrained stone/wood/terrazzo/steel palette and sliding glazing (https://autoban.com/tr/project/residential/bodrum-house-2025). This visualization uses original procedural materials and generic custom furniture rather than reproducing branded products. Vegetation and furniture are illustrative. Surrounding hills are illustrative; no coastal view is promised.

## Navigation and technical limitations
- Orbit, zoom, select a villa, exterior walking, room views and free looking/movement within room bounds.
- In villa A the stair control follows the turning interior stair between floors. The room selector also provides direct viewpoints. Simplified wall bounds are not a full physical collision system.
- Day/sunset lighting and roof removal. Roof removal exposes schematic rooms outside villaA.
- GPU instancing reduces repeated mesh draw overhead. Pixel ratio capped 1.5 on touch devices. Shadows 2048 on touch,4096 on desktop.
- Browser requires WebGL2. The server does not need GPU. Rendering runs on the visitor's device.
- Runtime has no CDN, network API, account, tracking or backend. Initial files are local modules and JSON.
- JavaScript syntax, source/data consistency and CPU scene construction checked. Browser render QA was blocked by unavailable WebGL in the test environment. Real iPhone/iPad performance and visual output have NOT been verified. No photorealistic or device-performance claim is made.

## Inputs
01_Genplan_and_site(2).pdf;02_Topography(2).pdf;03_Villa_Type 1(1).pdf;04_Villa_Type 2(1).pdf. The floor-plan guide shows images of the two type-1 plans and the villa A site-plan detail.

## Revision 2 — showroom correction
The owner's iPhone screenshots demonstrated that version 1 renders but exposed poor framing and overly schematic interiors. Revision 2 widens portrait interior FOV from 42° to 94° (68° landscape), moves room viewpoints, reverses incorrectly oriented bed headboards, adds white ceiling/wall linings, a neutral reflection environment, contact shadows, textile detail, upholstered headboards, wardrobe fronts and kitchen fittings. Mobile overlays are smaller and the opening text disappears on interaction. Eight starting viewpoints were checked against geometry and movement bounds. A CPU geometry preview is not equivalent to WebGL or physical iPhone testing; no photorealism guarantee is claimed.
